Project process

Fitness - Mobile & Website

User-friendly mobile app and website for a fitness influencer.

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Fitness product website and mobile app mockups for Broken Unicorn
Problem

The client needed a website and mobile application aligned with their brand identity while increasing user engagement, motivation, social channel growth, and revenue potential.

Role

UX Researcher & Designer

Tools

Sketch, Wix, Zoom

Timeframe

8 weeks

Plan

Understand the audience, their motivations, and their expectations; design a solution that balances user needs with the client's goals; validate it with users; and present a clear final direction to the client.

Broken Unicorn fitness persona
Persona work used to clarify audience needs, motivations, and pain points.
Broken Unicorn fitness user journey
User journey comparing the experience with and without the app/website.

Pre-design research

The research phase covered market research, brand identity definition, persona creation, user journeys, remote focus groups, and card sorting. This helped define the target users, their needs, pain points, and the product experience guidelines.

  • Brand identity: logo, slogan, colors, tone of voice, values, audience, and unique selling proposition.
  • Remote focus group with 12 participants selected through a pre-test to match the target audience.
  • Key needs: easy-to-use experience, modern look, mobile-first access, fast workout discovery, and visibility of products and social channels.

Design and validation

The solution focused on user motivation and the emotional relationship between the influencer and the community. Gamification elements were introduced to increase workout engagement and brand attachment.

  • Designed flows for subscribing to channels, discovering workout suggestions, and viewing achievements.
  • Validated the concept through usability interviews, accessibility checks, and A/B testing.
  • Balanced business goals with a more motivating and playful user experience.

Lessons learned

Large projects become easier when they are split into measurable steps. The project also reinforced that fun can be a powerful motivator when it supports, rather than distracts from, the user's goal.